The global revenue of Dragalia Lost from Nintendo approached $ 150 million. Of these, 50% were accounted for by Japan

Dragalia Lost has become Nintendo‘s fourth most profitable mobile title. In the two years since its release, the game has earned almost $ 150 million, according to Sensor Tower.

Revenue data

  • Since September 2018, the action RPG has generated $146.4 million. This puts Dragalia Lost in fourth place in the list of the highest-grossing mobile titles by Nintendo. Ahead of him are Animal Crossing: Pocket Camp, Mario Kart Tour and Fire Emblem Heroes;
  • Japan has once again become the key market. Japanese gamers left $74.3 million in the game — almost 50% of the total revenue of Dragalia Lost;
  • residents of the USA and Hong Kong invested a little less in the game — $37.9 million (26%) and $17 million (11.6%), respectively;
  • App Store users turned out to be the most generous — $83.1 million in revenue came from them. Gamers playing on Android devices spent the remaining $63.3 million.

Download data

  • In just two years, Dragalia Lost has received 3.9 million downloads from the App Store and Google Play;
  • As in the case of revenue, App Store users generated the largest number of downloads — 2.1 million. Action RPG downloaded 1.8 million times from Google Play;
  • the largest number of installations was in the USA (1.5 million). Japan is in second place (1.4 million). Taiwan is in third place (448 thousand).;
  • The average ARPU Dragalia Lost was $38.

But despite all the achievements of the game, it is worth noting that in the middle of last year, Dragalia Lost was the second most profitable Nintendo title. Then only Fire Emblem Heroes was ahead of him.

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