Game Development

All gamedev news and articles exploring both business and creative aspects of this process. Indie and AAA development, project management, budget planning, tips on building prototypes, as well as different lectures and tutorials.

New details about the drama surrounding Disco Elysium and its creators have emerged thanks to an in-depth investigation by People Make Games. Let’s dive into all aspects of it, from ZA/UM’s shareholder structure and legal disputes to Robert Kurvitz’s creative leadership and his recently registered trademark called “Corinthians”.
Now AppMagic has its own podcast (the service launched it with the assistance of WN Media Group). It’s called Games and Names. It is led by Stas Minasov, Vice President of Product at AppMagic. As part of the first issue, he was joined by Daniel Ahmad, a well-known Asian market expert from Niko Partners, and Kirill Vaganov, business development manager at AppMagic. We publish a brief extract.
By using a neural network in conjunction with their own extension, the team at Skywaylab Studio was able to reduce their creatives’ production time from 20 to 2 days. Right now, the studio is focused on preparations for releasing its own tool for creating 2D animations to fit its new pipeline. Aleksey Emelyanov, one of Skywaylab’s founders, told us how that’s going to work.
The media reported that Sony suspended work on the multiplayer The Last of Us, Rayark studio was accused of mass dismissal of artists and replacing them with neural networks, sales of The Outlast Trials exceeded 500 thousand copies — we tell you what happened in the gaming industry over the weekend.
While Mundfish is working on the first DLC for Atomic Heart, we have reached out to the studio’s game design team to chat about some of the title’s elements and mechanics. In an interview with Game World Observer, the devs opened up about making the combat system and bosses, and also discussed some issues related to the open world.