The revenue of the Swedish gaming industry reached €3.3 billion in 2020 — more than a third earned Embracer Group and King

Dataspelsbranschen analysts shared a report on how 2020 went for the Swedish game dev. The country’s gaming industry turned out to be profitable — for the 12th year in a row. The profit of all local gaming companies amounted to €720 million, and the total turnover exceeded €3.3 billion.

Main figures

  • In 2020, the revenue of the Swedish gaming industry amounted to €3.3 billion. An increase of 43% in annual terms.

  • The profit of the Swedish game dev reached €720 million, an increase of 46% compared to 2019.
  • The lion’s share of the industry’s revenue (82%) was generated by the 10 largest companies. The unambiguous leaders were Embracer Group and King. These two companies together earned €1.3 billion in 2020, which accounted for 39.5% of total revenue.
  • In 2020, Swedish companies participated in 43 transactions related to investments or acquisitions. In 40 of them, Swedish gaming companies acted as buyers.
  • As of the end of December last year, there were 17 public gaming companies in Sweden. Their total capitalization was €10 billion. Only one company entered the stock exchange in 2020 — the Thunderful Group.
  • There are 667 gaming companies operating in Sweden. 81 appeared last year.
  • The vast majority of companies are either small or very small. Almost half of them employ only one person — in 314 companies.

  • In total, 6596 people worked in Swedish gaming companies in 2020, which is 11% more than a year earlier. 78.6% of them are men. At the same time, the proportion of women is steadily growing. Last year, the number of employees in studios and publishing houses increased by 15% compared to 2019.

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