Roblox quarterly report: revenue increased by 102%, and losses — by 52.6%

Roblox shared the financial results of the third quarter of 2021 (ended September 30). During this period, the company managed to double its revenue to a record $509.3 million. But at the same time, her losses also increased.

Photo: Brendan McDermid from ReutersThe main figures of the quarter:

  • total quarterly revenue of Roblox increased by 102% year-on-year;
  • net loss (for holders of ordinary shares) amounted to $74 million — 52.6% more than in the third quarter of 2020;
  • receipts (bookings) reached $637.8 million. Growth by 28% in annual terms;
  • Roblox’s cash flow increased slightly — by 1.5% to $176.5 million;
  • on average, 47.3 million people played on the Roblox platform every day in the third quarter, which is 31% more than a year ago;
  • in three months, users spent a total of 11.2 billion hours on the site — a 28% increase compared to last year;
  • The ABPDAU indicator (how much on average was received from one active user per day) decreased by 2% over the year and amounted to $13.49.

In the quarterly report, Roblox also disclosed part of the data for the incomplete October. Due to a glitch at the end of the month, when the platform did not work for three and a half days (from October 28 to October 31), the company shared indicators only for the first 27 days of October.

The main figures of October:

  • receipts (bookings) in October amounted to approximately $177-179 million, which is 30-34% more than a year ago. Initially, Roblox assumed that by the end of the whole month, the figure would reach $189-192 million. After the downtime, the company calculated how much revenue it eventually lost — the amount was $25 million.;
  • The platform’s DAU was 43% higher than in the first 27 days in October last year. It amounted to 50.5 million people;
  • in less than a month, users spent 3.2 billion hours on the platform, which is 41% more compared to the same period in 2020. By the end of October, this time was supposed to grow by another 0.2 billion.

The quarterly losses of Roblox and the failure in October did not become a problem for investors. After the company published the report, its shares rose by 27%.

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