Unity's quarterly revenue rose to $200.8 million after the IPO — 53% more than a year ago

Unity Technologies reported quarterly revenue for the first time being in the status of a public company. In the third quarter of 2020, the company’s revenue jumped by 53% at once and reached an impressive $200.8 million.

Key results for the quarter

  • In total, Unity generated $200.8 million in July-September. For comparison, in the third quarter of 2019, the owners of the engine earned $130.9.

  • Most of the company’s earnings were provided by its contracts with publishers and cloud services. They brought Unity 60% of the total revenue — $120 million. Subscriptions and services for developers accounted for another 31% of revenue — $63 million. The volume of partnership agreements and the “other” turned out to be 9% — $18 million.
  • But operating profit, on the contrary, fell. The loss exceeded 70% of revenue — $141.7 million. According to Unity, this was due to the costs of organizing an IPO and donating 750,000 shares to a charitable foundation.
  • But the number of Unity clients has increased, which in 12 months brought in more than $ 100 thousand. At the end of the third quarter, the company already had 739 such customers. This is 23 more people than it was at the end of the second quarter.

  • The number of monthly active end users of the Unity engine in July-September reached 2.5 billion. However, the developers do not provide data either for the last quarter or for 2019.
  • Applications made on the company’s engine have been downloaded 5 billion times over the past three months.

Plans for the near future

  • Unity expects that net revenue at the end of the fourth quarter will be no less than the current one. The developers plan to earn $200-204 million. This is approximately 27-29% more than it was in October-December 2019.
  • According to the company’s forecast, the total revenue for fiscal 2020 may reach $752-756 million. The estimated growth in annual terms will then be almost 40%.

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